Halaster's Lost Apprentice

The Fall of Witch and Tower
Episode Final: The Fall of the Ice Witch

Cooper as Telhami the Human Ranger
Ace as Thorn the Razorclaw Monk
Drew as Sythril the Warlock Shade.
Pat as Mika the Human Gunslinger, um Wandslinger
Helen as Heskan the Dragonborn Paladin
Niall as Berley Morgannan the Human Warlord
Tim as DM

As the skeletal dragon and the Ice Witch simulacrum falls, the other heroes from Icewind Dale arrive. There is some debate as which team is better. Both teams enter the Ice Tower and the Icewind Dale team the first level and fights Akar Kessell and King Gunvald of the barbarians. The Undermountain team continues up to the top off the Ice Tower to confront Hedrun the Ice Witch.

No parley is possible, she screams at them as they enter her sanctum and calls to her Goddess for protection. Two statues in the room come to life and the adventures have a fight on their hands.

Black_Ice_Tower.jpgHedrun is a deadly opponent, even when dazed. She has a standard action that give her two attacks of her choice, and her attacks often can target one or two targets. And she has two action points.

Thorn takes down one Ice Statue and Mika takes down the other, but the Ice Witch isn’t abandoned by her Godess. Two more statues come to life to join the battle.

The heroes continue to damage the Ice Witch and she seems to get more powerful as she takes more damage. After a harsh wound she screams and an aura of ice and hail surround her. Sythril and Telhami destroy the two remaining Ice Statues and the heroes close in around Hedrun.

Berley is push down the hole in the center of the room and falls into the middle of the battle below. He quickly picks himself up and rushes back up the stairs to get back into the fight. Telhami also goes down the hole, risking the fall damage then taking the damage from the Ice Witch’s aura.

Sythril delivers the fatal blow as the heroes from below come running up to help. The Ice Witch screams and dies, but the Ice Tower now begins to shake and rattle. Everyone rushes out as the Ice Tower tumbles into the ground.

The heroes have saved Icewind Dale. But as the look over the pile of ice and snow, they begin to wonder how they’ll get back home.

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The Wicked Witch of the North
Episode 13: Them bones, them bones

Episode 13: Them bones, them bones
Cooper as Telhami the Human Ranger
Ace as Thorn the Razorclaw Monk
Drew as Sythril the Warlock Shade.
Lance as Whyrun the Dragonborn Bard.
Collin as Mika the Human Gunslinger, um Wandslinger.
Scott as Eldritch the Human Warlock not named after the bolt.
Helen as Heskan the Dragonborn Paladin
Niall as Orsino the Human Rogue
Tim as DM

The adventures find themselves being teleported from the Undermountain to the far reaches of Icewind Dale. Fayne has paid them for their work in the Undermountain and paid them an advance to help the other adventures in Icewind Dale.

After a brief meeting with the heroes of Icewind Dale, the adventurers from the Undermountain decide to protect the town by attacking the Ice Witch while the heroes of Icewind Dale plan to go fishing. A good defense is a strong offense, as old Hrothgar would say. After adjusting to their new environment, taking a rest, and updating their gear (level up, extended rest, and spend some gold) the adventures head to the tower of the Ice Witch. They arrive just as the Ice Witch finishes raising a Skeleton Dragon to do her bidding. With Vealish Gant and two crag cats there to protect her, they realize that they have a difficult battle ahead of them.

The team splits into two groups and try to smash the bad guys in a classic pincer movement. Mika, Orsino, Heskan, and Eldritch take the left flank. Sythril, Thorn, Telhami, and Whyrun take the right flank. Unfortunately, the bad guys may have read the same textbook. The dragon moves to handle the right flank while the Ice Witch, Vealish Gant, and the two crag cats move to attack the left flank. This prevents the teams from focusing their fire on the either the dragon or the Ice Witch.

The dragon, missing a breath weapon, has a double move action that allows it to move and bite before taking another attack action. This ability makes up for the lack of a breath weapon and the dragon quickly bloodies half of the right flank. (DM overlooks the free move and attack action on the first round, and then forgets to use the dragon’s Action point.)
The left flank fares slightly better. Mika sets off her daily Font of Fire in the hopes burning more enemies. Orsino gets pinned down by the crag cats while Eldritch and Heskan get engage by the Ice Witch and Vealish Gant.

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Back on the right flank, Whyrun has healed Sythril and Thorn has taken on his druidic form. But the gods interceded and Thorn turns into a little piggy instead of his intended form. (Sorry Ace, when I meant DM prerogative I meant you had to use the pig mini, not that you needed to use the Boar form power.) They continue to bravely battle the dragon as they get bloodied again.

The left flank manages to take out a crag cat and Vealish Gant before Orsino goes down. Orsino Fortinbras IV rises for the last time and roars with defiance to death. Determined to redeem his soul before his final passing, he attacks the last crag cat and helps his team before finally collapsing into the snow. “Rosebud…” he whispers.

(Introducing the “Blaze of Glory” death mechanic. This is blatantly stolen from DM Slemmons. At the character’s death he/she gets to stand as a free action, gets to recharge all powers, and gets three free standard actions. Too bad rouges don’t have Daily powers or killer range attacks.)

Ice_Witch.jpgOn the other side of the field Telhami has handed the dragon a deadly double attack that breaks the spell that empowered its life force. The dragon crumbles back into ice and bone.

The hearty adventurers focus their energy on destroying the last of the remaining enemies, the Ice Witch. The final fatal blow lands and the Ice Witch screams. But instead of dying the Ice Witch begins to melt. The adventures realize that they were facing a magical simulacrum of the Ice Witch who now stands above them on the top of the Black Tower waving at them.

How strong is the Ice Witch they wonder? How many more heroes will fall before evil is wiped from Icewind Dale?

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Showdown
Episode 12: The fall of Xeres

Cooper as Telhami the Human Ranger
Ace as Thorfin the Druid
Drew as Ulvein the Drow Warlock
Lance as Whyrun the Dragonborn Bard.
Collin as Mika the Human Gunslinger, um Wandslinger.
Scott as Eldritch the Human Warlock not named after the bolt.
Helen as Heskan the Dragonborn Paladin
Niall as Orsino the Human Rogue
Pat as Darka the Orc Slayer
Tim as DM

The adventures give pursuit to Xeres and Fayne. The sickly rotting smell of the charnel pit fades behind them, replaced instead by the sharp tang of a watery cave. The sounds of a rushing river surround them, filling the natural cavern in a dull, constant roar. They see pools of water gleaming with their own dull silvery light in the corner of the chamber.

At the end of a line of bloody footprints, they see Xeres, a struggling Fayne slung over one shoulder. He offers them a fearsome glare and disappears around a corner.

They turn the corner and see Xeres standing upon a rickety network of wood bridges, long withered with age and water damage. Fayne lies unmoving at his feet-unconscious or dead, they do not know. He holds up his sword in challenge.

“Come and die then, lesser creatures,” he calls. Then, in his other hand, he raises the portal key. “Or stay back and starve to death in this place, if you be cowards.”

As he stands defiant, a series of spectral swards composed of crimson light appear around him, flickering and slashing at the air.

The rickety bridge gives them pause since the last rickety bridge game them some trouble. A quick check determines that there is something lurking in the water and that the condition of the bridge might cause them to trip and fall if they move to quickly.

Some of the team moves slowly across the bridge and some make the jump over the rushing river. The adventures are taken by surprise by the elvin archers and the cavern choker hiding in the river. Worse yet are the deathjump spiders hiding in the ceiling. (When the DM asks three times, “Who would like to make a Perception check?” I recommend someone make a roll.) The deathjump spiders are nasty little things that leap over the party and attack the range fighters in the back with their “Death from Above” attack.

Telhami and Heskan jump across the river. Xeres goes invisible and ends up pushing Heskan into the rushing river. Mika decides to blow the bridge and take out a few archers.

Darka jumps over the river but then gets pushed into the river.

Telhami kills an elf and Whyrun spends his last heal on Fayne. Fayne recovers enough to disrupt Xeres’ protective aura before slumping back to unconsciousness.

The last of the monsters are killed and someone pushes Xeres into the river. As Xeres struggles, he looks at Fayne and cries, “Sister!” The current snaps his boby along like a doll caught in a storm. He vanishes down the pit at the end of the riaver in an ill-sounding crunch. He dies. Or maybe not.

Fayne recovers and pays the adventures. She thanks them for their services and…

(Here ends the Encounter for Halaster’s Lost Apprentice. Train now leaving to make things up for two weeks and crossover into the Legacy of the Crystal Shard module.)

They find a magic mirror dropped by Xeres. Fayne is able to make it work and they break into an ongoing conversation between some adventures in the north, someone named Gant, and someone named Hedrun the Ice Witch. It seems that Gant and Hedrun were working with Xeres on some diabolical plan and they were trying to contact him.

Fayne is alarmed by what she hears and offers the heroes an additional amount of gold to head north and join the other adventures to stop the Ice Witch. Using the magic mirror, the portal key, and the staff of the Apprentice Fayne is able to create a portal for the adventures to travel to Icewind Dale.

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The Charnel Pit
Episode 11: Fighting the Blazing Skeleton

Cooper as Telhami the Human Ranger
Ace as Thorfin the Druid
Drew as Ulvein the Drow Warlock
Lance as Whyrun the Dragonborn Bard.
Collin as Mika the Human Gunslinger, um Wandslinger.
Scott as Eldritch the Human Warlock not named after the bolt.
Aiden as Heskan the Dragonborn Paladin.
Tim as DM

There is a small room behind the wizard’s laboratory, which looks like it was used for disposal of waste. The smells emerging from a covered pit – now open – are truly foul: old moldering death. A ladder, recently used, leads down into the darkness.

The ladder shakes slightly, as though someone is climbing down below. Dimly, you hear Fayne crying out for their aid.

After climbing down the ladder the adventures find themselves in a series of natural caverns. The north end is elevated above a 20 foot canyon in the middle, slightly sloped so that bodies dropped down the pit will roll into the hallow in the center. A ladder formerly led down into the pit, but now leads out the other side. Bones and the stench of death fill the chamber.

The sounds of struggling draw their attention up the other side of the miniature canyon, they see the shadows of Fayne and Xeres struggling, and hear them arguing. Xeres cries out in pain and they hear something clink to the floor. Then there is a sharp meaty smack as Xeres slaps the woman, and Fayne groans in pain. He hefts her and keeps running, this time making for the southwest, past the charnel pit.

The adventurers, wary after their encounter with the mushrooms, proceed cautiously to the canyon. Mika and Ulvein position themselves at the top preparing their ranged attacks. After some discussion (an entertaining discussion from the DM’s perspective) the team decides to lower the armored paladin into the canyon. A good idea since there was a group of skeletons waiting for them.

Blazing.jpgIn addition to the heavily armored skeletons, a few tomb motes, a pair of witherlings, and a blazing skeleton rise up to attack the adventurers. (Why weren’t the motes positioned closer together if they get a bonus by attacking in groups of 4 or more?)

It is a long, hard battle, with the almost death of the paladin, an embarrassing attack by Ulvein, and the blazing skeleton throwing fire bombs. The adventurers finally destroy all the monsters and make their way to the other side of the canyon. There they find the dropped item, the lost Crown of the Apprentice.

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They take off after Xeres and Fayne, hoping to save their patron before her death. Or at least get paid before her death.

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Myconid Infestation
Episode 10: Mushroom Madness

Cooper as Telhami the Human Ranger
Ace as Thorn the Razorclaw Shifter Monk
Drew as Ulvein the Drow Warlock
Jeff as Maeliet the Eladrin Blade Singer
Lance as Whyrun the Dragonborn Bard.
Collin as Mika the Human Gunslinger, um Wandslinger.
Tim as DM

Through the door, which hangs slightly ajar, the adventurers see a dim room lit by weird blues, greens, and pinks. They see Xeres fleeing away through a door opposite the entrance, a struggling Fayne slung across his shoulder. As they approach, he ducks into a darkened back room.

The aroma of rot mingled with sulfur, searing flesh, and other smells they can’t recognize assails their nostrils, prompting coughs. The room is lit by dim blue-burning candles, as well as the bright glowing contents of beakers, vials, and all sort of alchemical implements on the central table. The rest of the laboratory is choked with fungus and moss.

Someone recognizes the smells and thinks about walking mushrooms. Someone recognizes the equipment and set up as being some sort of alchemical laboratory, full of explosive elements. Someone else recalls that myconid often share spaces with slimes, molds, or puddings. (DM notes: I inserted a skill check type thing to add some RPG and atmosphere to the start of the session.)

Myconid.jpgAs the party slowly enters the room, several mushroom like figures rise up from where they were resting, disturbed by Xeres’s flight. Forewarned by the knowledge that slimes are often sighted near myconids, they avoid the green slime that falls from the ceiling.

The brave adventures fight off the myconids and the slime, not realizing that the myconid guards and rotpriests can spread and share their damage and that the rotpriests can regenerate. The adventures find themselves cut off from each other and Thorn surrounded by mushrooms. Mika gets covered by the green slime and the team tries to free her.

Slime.jpg

Thorn goes down, but Whyrun sends a majestic word in his direction. Ulvein explodes one of the tables, but two other heroes go down elsewhere. Things look grim for the adventures, but the green slime is finally destroyed. The myconids are all finally destroyed, but at the cost of Thorn, the heroic monk who will never rise again.

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The Chase Begins!
Episode 9: Xeres Arrives

Scott as Eldritch
Cooper as Telhami the Human Ranger
Jacob as Kintama the Theif
Jeff as Rhyn the Human Avenger with Guthrie the Bear.
Drew as Ulvein the Drow Warlock
Ace as Thorn the Razorclaw Shifter Monk
Mike as Miles Edgeworth the pompous human male Lawyer
Frank as Pork’n’Beans the Pirate
Tim as DM

The adventures descend the spiral staircase down nearly a hundred feet before they open into a vast empty darkness. A bridge leading down connects the stairs to the ruins of an ancient dwarven tower that rises from a vast chamber of the Undermountain. There does not appear to be any way down into the tower.

The great cavern fills with the sound of rushing water. A dozen chilling waterfalls cut the darkness into shards, and standing on the creaking stone of the tower, they have a spectacular if unsettling view.

Nearby, they see a crackling blue portal bounded in rune-carved stone. Farther away, on the opposite side of the tower roof, a new-looking bridge leads to the north and east.

The team confers and determines (with a few skill checks) that the tower dates back to the Melairkyn clan of dwarves, who settled this area before even Halaster came.

The portal flickers to life, its hum announcing an imminent arrival. The adventures ready themselves for battle, but the figure that emerges from the pool of magic is none other than Fayne. She looks around dazedly for a moment, then beams at them, “You made it!”

Fayne chats with the adventures and informs them that she’s been trying to teleport into the hidden chamber sporadically and has only now been able to do so successfully. She informs the adventures that they must have dropped the wards that prevented teleportation into or out of the chamber. She has come to help them finish their exploration, and then leave by means of the very portal.

Fayne’s smile falters as the portal flares again, signaling the arrival of six figures. The first – a regal eladrin with a rack of curling antlers – strides forth, drawing a sward that gleams with bright crimson light.

“Xeres!” Fayne says, stepping into the man’s path. “Ware-”

The demon eladrin blasts Fayne with a spell from his sword, knocking her senseless. He points the blade at the group. “Kill them all,” he commands.

From the portal out steps a few elves, drakes, and a beholder runt. The fighting is furious and the first causality is Guthrie the spirit bear, mowed down by an elf. But because it is a spirit bear, Rhyn is able to resummon the bear.

Xeres picks up Fayne and takes off down the bridge on the other end of the tower. Pork’n’Beans the pirate, realizing he hasn’t been paid yet, takes off after Xeres.

image.jpg

The beholder continues to damage the heroes and an elf slays Rhyn (DM: I rolled 3 critical hits in a row! Two attacks alone on Rhyn with a dual attack from the elf. This was my first player KO!) The elf turns form the dead body of Rhyn and intends to attack another hero, but Guthrie the spirit bear makes on last attack and kills the elf.

As the last elf falls, they hear, beyond the bridge, the sound of pounding boots and Fayne crying out for help. The bridge leads to another tower where a door hangs ajar.

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Walking Dead
Episode 8: Tainted Servants

Brian T as Ardoare the Tiefling Sorcerer.
Drew as Beliel the Drow Warlock
Jacob as Kintama the Theif
Scott as Eldritch
Cooper as Eselda the Cleric
Ace as Quinaro the Elf Ranger
Jeff as Rhyn the Human Avenger
Tim as DM

Leaving the training room behind them, the adventures step into the entry hall, only two find two aspects of it altered. The first and less pressing is that the hatch in the northeast wall stands open, revealing a spiral staircase that drops away into darkness. Second, the amorphous shadow creature with eyes of crimson flame stands before you, pointing a long, accusing finger in your direction.

zombies.jpgIn response to his silent call, wraiths boil up from the shadows and several zombies limp down the stairs. Ardoare, staring at the zombies, realizes that the zombies are the animated remains of the dead adventures they encountered at the entrance to the hidden chambers. Had they disposed of the bodies or given some sort of religious relief to those souls, they might not now be fighting them.

The adventures battle with much radiant damage, destroying all the monsters without taking much damage themselves. The black specter darts to and fro, trying to kill the adventurers, but they are too powerful. As the specter and his minions fade away, destroyed, they hear a deep rumble as of the wards around the hidden chamber giving way.

As the dust settles, they see the female spirit from the bedchamber standing amongst the battlefield, like a specter of death herself. She surveys the devastation they wreaked, then – as they watch – her soft, gentle blue gives way to a deeper purple before erupting with the bright red of blood. She makes a sound for the first time – a terrible haunting cackle that shakes them to the bone.

Then – casting them a look that is both grateful and not a little bit hungry – she fades away into the air like dispersing mist.

Peace has returned and the adventures can take an extended rest since they have now defeated the black specter that was haunting their dreams. As they bed down, their thoughts go back to the female spirit that escaped when the wards came down. What was she? What have they unwittingly unleashed upon Faerun?

(Players take an Extended Rest and Level up to 2.)

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Hot Chamber
Episode 7: Lightening in a Jar

The Cast
Lance as Whyrun the Dragonborn Bard.
Jeff as Rhyn the Human Avenger! (Avengers Assemble!)
Scott as Eldritch the Human Warlock not named after the bolt.
Michael as Xian the Drow Archer.
Aurora as Ancana the Dark Elf Witch.
Nerisssa as Heretus the Tiefling Psion
Tim as DM

Just as the northern door did, the eastern door responds to the enchanted key and opens without being touched. It hesitates, opening slowly and ominously.

A set of sigils set into the stone in a 10 foot by 20 foot antechamber glow with a dull crimson light. Before you, just beyond the glowing sigils, the dark stretches twenty feet up a set of wooden steps into a room that is black as ink. Stale air sifts down the corridor.

The adventurers sense some sort of trap and hesitate near the doorway. Ancana declares that her darkvision cannot penetrate the darkness. Heretus determines that the sigil and the magic are powerful and beyond his grasp. Someone shoots off an eldritch bolt into the darkness only to see it swallowed up. Rhyn sends his bear into the darkness to explore, but only finds darkness.

As Whyrun steps on to the sigils, their glow turns suddenly bright blue. A shimmering barrier of blue force appears over the door, blocking all attempts to escape.

Up the stairs in the chamber, they hear a hiss that turns into a rapidly escalating buzz. A new source of light has appeared there, something that glows as brightly as the risen sun.

Light awakens in the center of the chamber, spreading fearsome radiance to all corners of the room. A ten foot orb that glows as brightly as a miniature star appears in the center, swirling with blue fire. It spins rapidly, then gradually slows, casting flaring arcs of blue fire from itself at random. This fire picks up along the walls, casting haunting shadows through the room.

They hear a voice screaming from within the orb, but can’t make out the words. Lightening and spellflames arc from the orb striking the adventures. The adventures try to break the orb with attacks or using Arcane knowledge.

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As the last attack lands, the sphere shudders in its wake. Cracks spread along the sphere of blue flame, and it splits open like an egg. Inside lies a frail eladrin woman, who blinks dazedly up at them.

“Save me,” she pleads. “Save me!”

Then her eyes blaze with the same bright flame, ripping down her arms, and she attacks savagely.

Rhyn realizes that when the eladrin says, “Save me,” she means, “please kill me.” Whyrun, on the other hand, thinks he needs to literally save her. (This is a mechanic called fail forward. Lance failed on his insight check and this gives him an option to make things more interesting.)

The adventures finally defeat the eladrin. The final blow falls, and she slumps to the floor, crying out in pain and release. “Thank you,” she whispers.

Then she speaks a command word in an ancient language you do not recognize. A distant growl of stone comes to your ears, as of something unlocking.

“The way below is open,” the eladrin says. “Go, and honor her.”

Finally, they see the shimmering wall of force fade from around the chamber.

After a moment, as silent as a breeze, the ghostly woman appears, kneeling over the fallen eladrin and cradling her head in her arms. The eladrin grasps a locket around her neck and whispers something then sighs for the last time. Rhyn is the only one close enough to hear her last words.

The ghost woman looks up at Rhyn, nods, and vanishes.

The team searches the room and body. They find the locket worn by the eladrin shaped like a pyramid set with seven starts. Someone remembers that the symbol belongs to the dead goddess Mystra. Inside the locket they find a small painted portrait of a pretty human girl of about twenty or thirty years with long dark hair that curls about her as though alive. The also find a level 5 magic item (players choice).

The adventures take a short rest, gather their things, and head out the door.

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Eldritch vs eldritch
Episode 6: Collateral damage

The Cast
Brian T as Ardoare the Tiefling Sorcerer.
Lance as Whyrun the Dragonborn Bard.
Jeff as Rhyn the Human Avenger! (Avengers Assemble!)
Collin as Gwenn the Human Paladin.
Scott as Eldritch the Human Warlock not named after the bolt.
Michael as Xian the Drow Archer.
Aurora as Ancana the Dark Elf Witch.
Tim as DM

As the party steps close to the northernmost door, the key they discovered in the Apprentice’s bedchamber resonates with a cheerful hum, and begins to glow warmly. Without being touched, the door slides open with a deep grinding sound.

The chamber within resembles a wizard’s workroom of sorts, albeit thoroughly scoured. Bits of dusty, crinkled paper litter the place, particularly around a shattered table, in the midst of which sparkles something metallic.

The splintered remains of an empty coat rack stand near the door cut in half by a magical blast. Several strange crystal rock formations stand near the end of the room, near a large pit about twenty feet deep.

At the southeastern corner of the room, a short flight of steps lead to a raised platform ten feet in height.

Gwenn steps into the room and moves up to the broken table. Rhyn sends his dog/bear up near Gwenn and tells it to get ready to fight when something attacks. Eldritch moves up near the crystal rock and examines it for magical energies and finds none. Xian and Whyrun also move into the room, exploring for dangers as they move. Ancana sends an eldritch blast at the closest rock formation, shattering a piece of it off and damaging Eldritch in the process. “Hey! Watch it!” yells Eldritch back at Ancana. Ardoare is the last to enter the chamber and she makes her way to the back and up the stairs towards the platform.

Their presences awakens a frenzied buzzing sound, and they see the air rippling as bizarre creatures like something out of a nightmare materialize in the chamber. The creatures are out of phase and seem transparent, perhaps insubstantial.

felltaint_2.jpg(Fell taints are beautiful, translucent orbs of wispy tendrils that flow and writhe as if in winds that aren’t there. They have a subtle iridescent glossy sheen and are about 2–3 feet in diameter. Adding to their strangeness is the fact that they don’t make any noise. Frequently their victims scream in agony or whimper in despair, but the fell taints themselves are completely silent no matter what they are doing at any given moment. A fell taint’s victim can feel a hit from the fell taint, but the fell taint’s tendrils continue to twist and flow undisturbed.)

The heroes seem to do less damage then they would expect to do when fighting off monsters. Their attacks seem to pass through the bodies. Ancana shoots off another eldritch bolt and watches as it pass through the monster, hit the iron maiden behind the monster, ricochet off, and hit Eldritch. “What? Again?” yells Eldritch as he fends off the Fell Taint Lasher next to him.

As they battle the beautiful, yet deadly monsters, Xian notices a dark figure standing on the platform. It is the dark ghost the saw the in the bed chamber. It doesn’t attack the heroes or seem to be controlling the monsters, but simply observing the battle. After a few minutes it fades away.

The damage the adventures take is not physical, but metal or psychic. Ardoare takes a harsh blow from the Fell Taint Pulsar and she recalls the time when her pet dog ran away and never returned. “Nooo! Fluffy!” she screams. Ancana recalls her first childhood heart break and blasts another bolt of eldritch energy at the Fell Taint Thought Eater. The bolt rips apart the last Fell Taint and partially hits Eldritch who is standing next it. “KNOCK IT OFF!” yells Eldritch as he wipes ectoplasm from his robe.

After defeating the Fell Taints, the party searches the chamber. Gwenn gets trapped in the iron maiden, but finds a secret compartment containing a potion of healing and two moonstones worth 25 gp each. Ancana is attracted to an old broom leaning against the wall in the corner. To everyone else it looks like an old stick, but to Ancana’s trained eye, it is the Staff of the Apprentice.

(New stuff I forgot to read in from the book) As Ancana studies the staff, the purple ghost from the bedchamber appears on the platform and emulates casting attack spells. No actually attack happens, but this continues for a few minutes before the ghost fades. (End new stuff.)

Amongst the scraps of dusty paper the adventures find several pages torn from the Apprentice’s journal. “My thoughts dwell on that poor creature in the hot chamber, caught in my master’s mad schemes to test my resistance to this ‘spellplague’ he’s always mumbling about. I only hope I can one day bring her peace. ~Maer…"

The last four letters appear to be part of a signature, which is mostly obscured, leaving only the beginning visible.

The adventures decide to rest up here in the chamber, but are unsuccessful in their attempt at an extended rest. Their dreams are fretful as the black specter haunt them whenever they try and sleep or rest.

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Weekend News Update

Letham.jpg

Ah Letham, we knew you so shortly. You were able to fight off a young green dragon, yet fell to a bunch of rats.

May you rise again to fight another day!

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